block load
{
	es_xsetinfo rand_userid 0
}

block unload
{
	es_xgetuserid rand_userid
	es_fire server_var(rand_userid) func_buyzone enable
}

event round_start
{
	es_xgetuserid rand_userid
	es_fire server_var(rand_userid) func_buyzone disable
	es_delayed 0.01 es est_stripplayer #t 1
	es_delayed 2 es est_stripplayer #c 0
	es_delayed 2 es est_give #t weapon_knife
}

event round_end
{
	if (event_var(reason) == 9) do
	{
		es_msg #green ---------------
		es_msg #green Волки выиграли !
		es_msg #green ---------------
	}
	if (event_var(reason) in "8 11 12") do
	{
		es_msg #green ----------------
		es_msg #green Овцы выиграли !
		es_msg #green ----------------
		es est_cexec #t kill
	}
}


event player_spawn
{
	if (event_var(es_userteam) == 2) do
	{
		if (server_var(loup_color) == "rouge") then es_delayed 0.01 es est_setplayercolor event_var(userid) 255 0 0 255 1
		if (server_var(loup_color) == "vert") then es_delayed 0.01 es est_setplayercolor event_var(userid) 0 255 0 255 1
		if (server_var(loup_color) == "bleu") then es_delayed 0.01 es est_setplayercolor event_var(userid) 0 0 255 255 1
	}
	if (event_var(es_userteam) == 3) do
	{
		if (server_var(mouton_color) == "rouge") then es_delayed 0.01 es est_setplayercolor event_var(userid) 255 0 0 255 1
		if (server_var(mouton_color) == "vert") then es_delayed 0.01 es est_setplayercolor event_var(userid) 0 255 0 255 1
		if (server_var(mouton_color) == "bleu") then es_delayed 0.01 es est_setplayercolor event_var(userid) 0 0 255 255 1
	}
}

event item_pickup
{
	if (event_var(item) == c4) then es_xremove weapon_c4
	if (event_var(es_userteam) == 2) do
	{
		es_delayed 0.01 es est_removeweapon event_var(userid) 1
		es_delayed 0.01 es est_removeweapon event_var(userid) 2
		es_delayed 0.01 es est_removeweapon event_var(userid) 4
	}
	if (event_var(es_userteam) == 3) then es_delayed 0.5 es est_stripplayer event_var(userid) 0
}